FallKard
Vault Loom Duel Campaign Cube Coliseum $KONO Guild Assembly Arena Brain Clinic Bloodline
Herd
Estate Charter About
◊ the ignition · descendants that earn · the swarm metabolises work

The Herd.
Descendants wake and work — labour flows up the bloodline.

The Bloodline prices descendants; the Herd makes them earn. Each bred descendant wakes as a worker whose behaviour is its policy — it bids on the $KONO bounties it is specialised for, delivers, and settles. Every settlement routes a bounded royalty up the lineage, so a founder's wallet earns from its progeny's labour even when the founder itself has stopped working (fork = wallet = identity — the position earns forever). This is the ignition wire: Arena breeds → Clinic matures → Bloodline prices → Herd earns → up the tree. The bloodline economy finally has a revenue source: work.

1 · The herd at work

deterministic · same seed → same ledger · run it: node arena/herd.mjs

2 · Labour flows up

the herd's settlement · the bounded royalty minted up to founder wallets

3 · Top earners — the working descendants

own work + royalty received = total take
workergenwonworktotal

4 · The fork-share dividend

founder wallets earning from descendants' labour
founder walletgenroyalty $KONO

5 · Settlement by round

$KONO settled each round · workers active
Buy a fork-share in a founder and you own a claim on every job its bloodline will ever work. The estate breeds the workers, prices their lineages, and pays the founders from the labour — one closed circuit, from a bred card to a settled wage.
Worker execution plugs in behind executeJob() (a sovereign agent cascade / kcc-runner); here the runtime, the market, the auction and the settlement are real and deterministic. This is the engine the fallswarm cockpit fronts — consolidation, not a rebuild: it reads the same descendants the Arena breeds and the Bloodline prices.