The 50-LOC bridge between Simon's BroadcastChannel('fall-signal') estate mesh and Thomas's GS.KQTT WebRTC pub/sub. This page is the receipt.
Fire events in either panel below. Watch the bridge relay them. Open this URL in a second tab and you'll see real cross-tab broadcasts. · source · teslasolar/GoldenShower · PR #5
◊ test it live: click "fall-signal · estate event" then open this page in a new tab and click "open second tab" below. Events broadcast across tabs in real time via
BroadcastChannel.
fall-signal mesh (estate)
BroadcastChannel('fall-signal')
no events yet · click a button above
fall-kqtt-bridge
v1.0
GS.KQTT (GoldenShower)
topic: gs/<code>/fall/#
no events yet · click a button above
code
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estate → game
0
game → estate
0
topic prefix
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How to integrate in GoldenShower (one line)
In docs/golden-shower/multiplayer/lobby.md right after network.init(code):
// ◊ optional · join the AI Native Solutions mesh if (typeof GS.FallKQTTBridge !== 'undefined') { GS.fallBridge = GS.FallKQTTBridge.attach(network.kqtt, code); }
Bridge module is 50 LOC. Add a <script src="fall-kqtt-bridge.js"> tag (or paste the code block into a markdown file the markdown-runner picks up). Zero new transport, zero dependencies, opt-in toggles.
What gets unlocked (zero per-tool wiring)
- konomi_mint · every match_complete auto-mints a signed cert · KCC ledger entry per match
- fall-verify · top scores get adversarially-verified for cheats (3-vote refute panel)
- fall-vetter · player handle vetted before lobby_join touches the arena
- cassie-anthropic · replay analysis · bloom-vector the match
- AIN hub · estate-wide leaderboard surfaced in the marketplace
- all 89 tools on fall-signal · now also hear arena state